Up to this point items had a non-existant impact on gameplay aside from potions, this is no longer the case. Three things has been requested in the past, useful items, more events and creeps. So why not all at once? All three now go hand in hand All Heroes have quests to obtain a certain item. The Cleric of Tyra as an exampel wants to obtain the ''The Macemaul''. This item is guarded by creeps just like all the other. And if the Cleric obtains the item something will happen. This can be that the items change, the items empower the Hero, the Hero becoming a stronger Hero and a lot more. In most cases it empoweres the Heroes innate ability. Balance? So now all Heroes got one quest. But the balancing is hard, either you make all the quest roughly the same and a bit monotone or there is a bit of flavor at the risk of unbalance. This time I went with the flavor path, some items are a bit easier to obtain, some are harder, some grant larger effects. I will try to make it fair for the effort in obtaining the items. Do you like this change? Like this post! Do you have ideas or criticism? Post a comment!