Azeroth Wars LR 1.90c Changelog

Discussion in 'AW: LR Archives' started by Rhemar, Jan 4, 2015.

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  1. Rhemar

    Rhemar Dictator Extraordinaire Map Maker

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    [​IMG]
    DOWNLOAD LINK

    http://www.epicwar.com/maps/250817/

    TERRAIN
    Blew up Thoradin's Wall
    Blew up Fenris Isle
    Blew up Thandol Span bridge
    GENERAL
    All ultimate spells are now available at levels 9/12/15
    Hero level cap is now 20
    All heroes have attribute bonuses again, ability has 5 levels
    Made some portal rects bigger
    Zul'Jin nerfed again
    Vaelastrasz is now spell immune
    Tomb of Sargeras can now be opened with a level 8 hero
    Added Thandol Span Engineers on both sides of the bridge, you can hire them to repair the bridge for 600 gold and 3000 wood, repairs take 60 seconds but they can't be interrupted (it's an item not a research), engineers disappear after purchase and the bridge can't be destroyed again
    Players can no longer build shipyards in Lordamere Lake
    Heroes now take 65% damage from spells up from 50%
    Added the Swagmaster, who he is and what is his purpose is still unknown (I think it's pretty damn obvious from the picture below)
    Restored the tree wall between Ashenvale and Barrens, Nordrassil tree revive can still restore it if it dies
    RED
    Ramstein BAT from 1.5 to 2, HP from 2250/2500/2750 to 1800/1900/2000
    BLUE
    Felguard BAT from 2 to 1.7
    Succubus now have chaos damage, BAt from 1.35 to 1.6
    Book pedestal now belongs to blue, it starts with the book in its inventory, once it drops the book it dies
    Hellfire can damage buildings again
    Nathrezim Command Contingency Plan removed
    Demonic Power Mastery added, increases HP of all casters by 100, mana points by 50, damage by 10 and
    mana regen by 30%
    PURPLE
    Garithos moved to Eastern Hillsbrad
    No longer has Fenris Keep
    Composite Weapons mastery no longer improves longbowmen attack range, no longer improves movement speed, bonus HP from 20% to 10%
    Aedelas Blackmoore renamed to Captain Falric
    Silverhand Squire armor from heavy to medium
    Starts with Magical Sentry
    Removed the catapult from Andorhal
    Removed all of purple's arcane towers
    ORANGE
    Battlemage HP from 550 to 400, mana increased to 450 from 300
    Removed creeps from Dalaran dungeons
    Dalaran gate now starts opened
    Dalaran eastern gate removed
    Gate before the book now belongs to Orange
    Granite golem in Dalaran Dungeons can no longer move, belongs to orange, has true sight, starts in front of the new Orange gate
    Kul'Tiras timed event activates 18 minutes into the game instead of 10, it can still be activated by destroying the Alterac Demon Gate

    GREEN
    Multishot targets from 3/6/9 to 2/3/4
    Removed 2 starting dragonhawks, 1 from Silvermoon, 1 from Hinterlands
    Reduced Green's starting lumber by 600

    PINK
    Grunt BAt from 2 to 1.8, movement speed from 220 to 200, HP from 700 to 650
    Pink owns Thunder Bluff from the start
    Cairne moved to Thunder Bluff

    GREY
    Warsong Grunt BAT from 2 to 1.7, HP from 650 to 700
    All towers in Warsong Lumber camp replaced with advanced boulder towers
    Grey now starts with Stonemaul
    Watch towers in Stonemaul replaced with advanced boulder towers
    Added a Warsong Champion to Echo Isles
    Grey now starts with Chen as a demi, Chen is in his old chilling spot
    Removed 2 grunts from Grom's group

    LIGHT BLUE
    Multishot targets from 3/6/9 to 2/3/4
    Tyrande doesn't have Mana Burn
    Tyrande has Elune's Guidance, a speed buff like the one Garithos has
    Huntress HP from 750 to 720
    Naisha now gets the evasion from Huntress Mastery
    Ranger training removed
    Archer stats buffed to ranger level
    BROWN
    Druid of the Claw HP from 720 to 750, BAT from 3 to 2.5
    Reduced Brown's starting gold by 25
    Starfire mana cost from 100/120/140/160 to 150/160/170/180
    Fey Phantasm illusion damage from 100% to 50%
    Improved Mana Flare no longer splashes on non caster units, damage still splashes but only on nearby casters, max damage for heroes removed, damage per mana point from 2 to 1.5 (2 with mastery), was 2/2 before, AoE with mastery from 800 to 700
    Fire Guardian no longer has Radiance, Scorching Attacks damage from +20 to +30
    Entangling Roots (Druid of Talon) mana cost increased from 50 to 100, cooldown from 12 to 15, duration
    from 10 to 7
    Abolish Magic mana cost from 30 to 40 (10 to 15 with mastery)
    Faerie Fire cooldown from 5 to 8 seconds, duration from 60 on heroes to 10, from 90 on units to 45, mana cost from 35 to 50
    Mark of the Wild mana cost from 35 to 80, cast range from 500 to 650
    Druid of Growth default auto cast changed from mark of the wild to life bloom
    Cenarius moved to Winterspring
    Tranquility healing interval from 0.1s to 0.4s
    Chimaera HP from 1000 to 850, HP regen from 0.5 to 1
    Furbolg HP from 600 to 500
    Increased Brown's starting lumber by 150

    YELLOW
    Thanes have resistant skin
    Fire Tank HP reduced from 850 to 600
    Increased Yellow's starting lumber by 250

    TEAL
    Kazzak base defense from 8 to 4, defense upgrade increases armor by 1 down from 2
    Moved the demolisher outside the portal to Outland

    Fixed bugs, tooltips etc.

    I understand that the removal of Dalaran's east gate and Thoradin's wall might seem insane but this isn't something we actually wanted to do. LR being the map that it is, is ridiculously corrupted, and it turns out vertical gates are now broken completely. Since there were only 2 vertical gates in the game we decided to remove them and use horizontal gates only. For now Dalaran has only one entrance, in the next version it will be reterrained completely if it turns out that this change is a serious balance issue. And as for Thoradin's wall, well at least it's lore correct now.

    EDIT: Almost forgot the Swagmaster.

    [​IMG]

    EDIT 2: Also I've decided to place the logo on top of every changelog because it looks pretty.

    EDIT 3: Also I've decided to link the logo to LR's wiki because I like it when people go there.

    EDIT 4: Small update changelog.

    Battlemage Mana Shield now absorbs only 50% of damage dealt
    Battlemage Phase Blade cost up from 15 to 20
    Deleted some starting unit for Orange
    Moved one Alterac tower down
    Removed one improved cannon tower from Andorhal
    Removed all starting catapults for Purple
    Increased cost of purple's catapults from 30 to 35
    Removed Red's graveyard and ghouls east of Scholomance
    Added a chaos temple, nathrezim summoning spire and legion defensive pylon for blue east of Scholomance
    Diamond of Summoning gold cost reduced from 180 to 80, charges from 3 to 1
    Removed some of purple's starting units
    Replaced 2 improved boulder towers in Warsong Lumber Camp with watch towers
    Huntress mastery no longer boosts attack damage
    Huntress bonus armor per upgrade reduced from 3 to 2
    Thane heal reduced from 400 to 300, mana cost increased from 75 to 125
    Perfect avatar mana cost increased from 0 to 75
    Thane mana regen from 0.1 to 0.5
    Kirin Tor Forked Lightning cooldown from 20 to 25 seconds, targets hit from 5 to 4
    Removed some creeps from Twilight Highlands
    Red Drake gold bounty from 42 to 30
    Grunt gold bounty from 22 to 15
    Raider gold bounty from 25 to 20
    Disabled the camera reset trigger because Azothan no longer needs it
    Plague is available 5 minutes into the game down from 9, auto-plague still goes off at 10
     
    Last edited: Jan 25, 2015
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  2. CaptainAwful

    CaptainAwful Annoying Bird

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    What do the swagmaster?
     
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  3. Rhemar

    Rhemar Dictator Extraordinaire Map Maker

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    That's for you guys to discover :)
     
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  4. Ice

    Ice Map Maker

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    I'm soooooo much happier with this changelog. However there are still a couple of things. Kazzaks armour from 8 to 4 is a huge difference. 5/6 might have been better. YES MULTI SHOT IS NERFED! IT AS IF THE EDITOR LISTENS TO THE PEOPLE! Also I love that it is Captain Falric now. Much more understandable. Also grey starting with Chen is a nice touch. Much much happier with this. I'll play it a couple times and see the balance.

    Things forgotten:
    Fire tanks limit is 12. (Meant to be 8)
    Also I think you'll find it is the horizontal gate in Dalaran that was broken to shit. You could still walk through the vertical one.

    That is all for now.
     
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  5. Stat

    Stat

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    Now thats looks looks like an awesome changelog, although i have a feeling that:

    will become a default mastery. at least for me.
     
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  6. Ice

    Ice Map Maker

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    It is nice, yet I still don't think it would be what I'd go for.
     
  7. Rhemar

    Rhemar Dictator Extraordinaire Map Maker

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    Wut? I was under the impression I'll get flamed for removing Insurgents and putting in a crappy mastery, I was even thinking about buffing caster spells with it. Good thing I didn't I guess :S
     
  8. Ice

    Ice Map Maker

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    Blue's casters have become quite useful. I rarely see a blue not use them now. Dispells, summons, stuns. It has the lot. So it is a very useful mastery.
     
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  9. Sindlad

    Sindlad Fierce Drake

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    I think Rhemar have something personal vs Blue's dreadlords.
     
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  10. Rhemar

    Rhemar Dictator Extraordinaire Map Maker

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    His max armor is 12 now with 8 armor upgrades, 12 hero armor is more than enough to be ridiculously tanky to be honest. Also with 4 starting armor he's still tankier than pretty much any other hero in the early game.

    Actually it's supposed to be 12, I never understood why it should be lower, I understand that the unit is op but instead of nerfing the limit I think we should nerf the unit. Hopefully the HP reduction and armor change will be enough (armor was changed in previous versions).
     
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  11. Stat

    Stat

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    Well I am speaking from my perspective.
    I only go dreads if i lose initial fight so i can harass people.
    While I heavily rely on shadow priests pre summon.
    And post summon, 880hp eredar sorcerers with higher chaos damage will be even better addition to blues back line.
     
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  12. Ice

    Ice Map Maker

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    Oh well the tooltip says/said 12 max.
     
  13. Ice

    Ice Map Maker

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    He's only getting 1 armour for each upgrade? That's worse than most units. But it is true he has hero armour. No telling what this will do to the south fight. Teals will have to learn how to micro now I guess.
     
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  14. Sukramo

    Sukramo The Sane Map Maker

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    I see you did pretty much the same solution as I did to NA-SA winners pretty much always fighting and you realized the need to separate them. Good.
     
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  15. Ice

    Ice Map Maker

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    This idea I don't think was originally yours... I know several other maps that had it way before Genesis.
     
  16. Rhemar

    Rhemar Dictator Extraordinaire Map Maker

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    DAoW had it as far as I know, wouldn't know about Genesis since I don't play it. Last time I played Genesis Alleluia was an editor and UTL asked me to test SA, that's pretty much all I know about it.
     
  17. Ice

    Ice Map Maker

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    LTA has it so you can destroy Thandol Span too. (I think that was after Genesis though)
     
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  18. Nalesean

    Nalesean Brigand

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    Three little comments! Rest will come after I try everything out!

    Liking this.

    Bit confused to this. Does orange get the dalaran creep gold some other way? Otherwise I dont see how he can hold. In all the 1.9 versions its really quite easy to just run over OJ as it is, giving the 4 cps to blue. Even good Ojs, havent stopped me doing this tbh, and now Ojs starting gold is reduced further?

    Like that orange gets control of the gate, and that the golem goes to Orange. (Mostly becomes Im notorious for losing the book to sneakins) Think Im one of few oranges who plays so much that has failed so often at my primary task :p

    This feels like a bit of a bad solution tbh, the Hp isnt the problem, the Aoe Chaos damage is. The unit will still be incredible, especially in for example a bridge defence.

    Also, agree with Sukramo, I think its a great solution to delay the winners of the SA/NA fights.
     
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  19. Darxy

    Darxy

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    Well mana regenerates faster than hp does, right?
    If so, battlemages are buffed. Only counter is if you use Shadow priests to micro them out but I do not think it is worth it, lol.
    Wait, can that golem exit the dungeons and go all sweg on Alterac and shit?
     
  20. Hexaotl

    Hexaotl

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    I disagree, you should rather nerf the limit and non stat values likes cost and buildtime instead of nerfing the unit. The tank is now a pretty generic and boring unit that is ok at everything, i would rather have it as an exspensive and limited unit that does tanking really well
     
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