Spoiler 3.7e Dreadnought cost reverted to 1250. Torpedos reverted to previous behaviour. Fixed a bug where if a single trench was full, no selected trench could use Man Trench (Single) Fixed numerous bugs with the Greece supply system. Repositioned buildings in Moscow. Repositioned buildings in Berlin. German Infantry model replaced with the default one due to selection issues. Bucharest can no longer be dropped from the sea. Added a few trenches to the Romanian coast. Gas Howitzers no longer regenerate mana while unpacked. 3.7d Fixed a bug where Barracks would not automatically start at the beginning of the game. Fixed a bug where ingame income was out of sync with the month timer. Fixed a bug where players could land in Greece before it joined the war. 3.7c Fixed a bug where supplies couldn't be sent to Greece unless the trade dock is killed at least once. Revolutionaries now spawn correctly in July 1917 in Russia. You can now type -share all to share control with your whole team. To unshare players, you now have to type -unshare <player> You can now also share control using the country name instead of the colour. Fixed a bug where some buildings may not restart production when a player falls below their food cap. Fixed a bug where Bulgaria's barracks would not start producing when they joined the war. The game now starts 10 seconds after loading, to allow some time to pause and such. Serbia now gets 12 infantry and 2 howitzers if they are still alive when Portugal joins. The Ottoman Empire now has a shipyard in Beirut. Two trenches added to a key point on the Ottoman coast. Cavalry and Spahi gold cost reduced to 85. The Senussi Rebels event triggers in November 1915, allowing Germany and the Ottoman Empire to send infantry to southern Africa for 500 gold. 3.7b Unbroke alliances. 3.7 Only completed trenches provide the Barbed Wire debuff. Naval prices substantially reduced: Destroyer: 250 Cruiser: 500 Dreadnought: 1000 Torpedo Boat: 450 Submarine: 500 Fixed hotkey for Produce Raw Materials. Torpedo range reduced from 500 to 400. Torpedos no longer stun their target. West German starting armoured car replaced with four infantry. The Sonar ability on Destroyers now correctly has a passive (black-bordered) button. Changed Torpedo and "Restock Torpedoes" icons. Moved some of Germany's Cities inland and moved Towns towards the front to decrease income lost in the initial push. Gave an East German city which should've been Austrian to Austria. Added Durres (contemporary capital of Albania) and moved one Serbian barracks there. Income redistributed. Most starting income is more or less the same, but concentrated in different areas. Italy income increased once it joins the war, but much of this income is in the north. West Germany income increased. Early game Serbian income increased, but added income from later-game possessions decreased. Moved West German Strasbourg barracks to Munich Moved West German Howitzers and Mortars to Strasbourg. The Russian Revolution now occurs even in regions which have had their capital captured by the Centrals. Central-owned cities taken by Russia now revolt back to the correct player during the Russian Revolution. The Ottoman Empire and Bulgaria now correctly have access to A7Vs in November 1918. Rabat has been re-added as a low-income capital. Fixed a bug where Hungary had access to the Fiat 2000 research. Moved the Retire and Destroy Trench buttons again. You can see the new income distribution here. 3.6h You no longer see "unrecognized player" if you type -share anywhere but at the start of the line. Barracks and Mortar-producing Factories will now automatically resume production they halted due to the food cap and you later lose units. Extended the mountains on the western Ottoman coast somewhat. Fixed an issue where Factories might keep producing raw materials even when building a unit. 3.6g You can no longer unshare yourself. Fixed a bug where barracks didn't auto-start production after being built. 3.6f Fixed A7V scaling value. Fixed some occasional bugs with the factory system. Added some trenches to Warsaw. Heavy Howitzers and Gas Artillery now also have an attack button in packed mode, similar to normal Howitzers. Paid mortars are now 175 gold and 20 seconds (down from 200/30). 3.6e Reconciled with 3.5j. Destroyers now take 0 damage from torpedoes instead of being magic immune. Removed the trade dock on Italy's heel. Removed the Ottoman infantry in Damascus. 3.6d Fixed a strange bug that prevented transport ships from moving. 3.6c Fixed Russian revolution. Fixed bug where factories would automatically requeue production. Made the progress bar on factories toggleable. 3.6b Fixed factory progress bar position. Moved OE howitzers to Beirut. 3.6 Changed terrain in the northern OE and moved trenches so that it's harder for Russia to sneak past. The Ottoman Empire starts with 10 more infantry: two on the Russian border, four in Beirut, and four in Damascus. The Ottoman Empire's howitzers now all start on the front. Reduced movement speed of torpedo boats slightly. Merchant Ships no longer appear on the minimap. Fixed bug where howitzers & co didn't have an attack button, which would cause issues when attack-moving. Destroyers are now immune to torpedoes. U-Boats one-shot merchant ships. Replaced one of orange's Mediterraneaen torpedo boats with a cruiser. Howitzers and merchant ship selection boxes are smaller now. They still aren't perfect, but they should be harder to select by accident. The income system has been revamped. This should currently be an invisible change on the front end, but it means that individual cities can have custom income values now. Factories now automatically produce raw materials whenever they are not building anything else, rather than raw materials being an explicit production. This means that it doesn't clog up the queue and can be suspended. Ferry Points no longer appear on the minimap.